Now connect the side of the micro connector of the official USB cable to the PS4 controller.To power on your PS4 console, press the power button.Now follow the below-mentioned steps for the syncing. So, it is highly recommended only to use the official cable for any syncing issue. It is because there are several USB cables that have the exact same connectors but comes with different specifications. Why am I using the word officially repeatedly with the USB cable? You can always use an official USB cable for syncing your PS4 controller to your PS4. It does not matter whether you are using a PS$ controller with or without wire.
How To Sync PS4 Controller With Cable (Official USB Cable)
Either you can use the official cable that is provided with the PS4 controller, or you can set up a Bluetooth connection. There are two ways of how to sync a new PS4 controller with your PS4. It is really super easy to sync your PS4 controller, so you do not need to worry about how to sync controller to PS4. Here is the complete syncing guidance for you so that you only can focus on your gaming. Here I will guide to on how to sync a new PS4 controller.
In any case, please screenshot the local co-op setup screen, and I will look at creating a beta build to test and resolve this.Do you own the new PS4? But do not know how to sync PS4 controller? Do not worry.
(And for all I know, your PS4 controller might be reporting a different name than what InControl is expecting)
The name the controller that Unity reports probably has changed, whether it's a different controller model InControl isn't aware of, or a recent macOS update has changed what the name is reported as, or Unity itself might have changed something.Likely issue as to why the controllers don't work: Tallowmere v352.3 currently only uses InControl Legacy.InControl Native, in which InControl bypasses Unity's controller-name-detection and detects controllers based on Vendor IDs and Product IDs.InControl Legacy, in which the game relies on matching controller names based on what Unity detects controllers as, and.Tallowmere uses the Unity game engine, and uses a plugin called InControl to make controllers work.PlayStation 4 DualShock controller (USB & Bluetooth).(if you could please also paste your system info – mainly just curious of the operating system version– might be helpful too – go Apple > About This Mac to find the version) Additional debugging info I should be able to fix this, but need your help – can you please connect your controllers, then start Tallowmere, then go Esc > New Game > Start Local Co-op Game.Īt the bottom of the screen it will (hopefully) say the name(s) of the controller(s) – can you please screenshot the screen ( Shift + Cmd + 3) and paste the screenshot here? Will look something like: Looks like the controller plugin Tallowmere uses isn't detecting certain controllers on macOS. Just doesn't seem to be a fully-compatible controller with macOS unfortunately. (in-game, press Start/Menu > Options > Input > Edit Controls)Īdditionally, I couldn't get the Xbox controller via USB be detected at all. If the controller does half-work for you, you'll want to edit the binding for Shield Block, and probably change it to RB. But I've mapped all the other buttons okay. Don't think there's much else that can be done about that. Unfortunately through my debugging, neither triggers (LT and RT) work, and the D-Pad seems to only have one axis rather than two, so D-Pad Up and D-Pad Left are mapped together, and D-Pad Down and D-Pad Right are mapped together too. Game detects its name as Unknown Xbox Wireless Controller. Mine appears to be an Xbox One S Bluetooth controller. Not sure if you and I have the same controller or not. Uploaded Tallowmere_v352.4_Beta1_Mac64.zip now.Ĭan you please try it out? Should be accessible on your itch.io purchases.